Fun game for the FAMILY!
Place tiles face down in center of table and mix well. Every player then takes 14 tiles and arranges them on his/her rack into sets of "groups" or "runs".
- The object of the game is to be the first o place all tiles from his/her rack onto the table.
- Every player picks one tile. The player with the highest number begins. Return tiles to table and mix tiles again. The remaining tiles on the table are pool. Play proceeds clockwise.
- If a player in his/her turn has three tiles of the same suit in a sequence (called a sequence or a run), they may meld by laying these tiles, face up, in front of them. If they have at least three tiles of the same value, they may meld a group (also called a set or a book).
- If no tiles the player can put on the table, the/she has to draw 1 tile from the pool.
- A player may choose , for reasons of strategy, not to meld on a particular turn. The most important reason is to be able to declare "Rummy" later in the game.
- A player may also choose to "lay off" some tiles on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so.
- If a player is able to meld all of their tiles at once, they may say "Rummy" on their turn and win. To declare Rummy, a player must not have melded or laid off any cards prior during the hand.
- The Crown tiles are wildcard tiles that can represent any other tile. Crown tiles are played in the same way as you would play the tile they stand for.
- Scoring: After a player has cleared the rack and called "Rummy" the losing players add up the values of the tiles they still have on their racks and the total is scored to the winner.